
GDS210 – Week 13
Breakdown
The last week of work before assessments were due, should have been a time to be getting everything polished ready for submission. Again, we were late to the finish mark, still completing major sections of the game, my full loop only just got finished and the labels are complete. The model rigging is finished and I have made a simple animation, but I don’t think I will have more time to get any more animations made.
We have had some awesome components made by other people on campus, but most of them won’t be available until the showcase. I’m sure what we have for the interdisciplinary work will be enough, I just keep trying to do more to make this as awesome as possible.
So the game was completed, but without enough time for polish before submission and, apart from testing as we went (twice every week, and sometimes independently by John), we haven’t allocated enough time to properly stress test it, and will probably find some bugs because of it.
We had to write a reflective presentation for this week, which has made me a little concerned about having to talk about why I feel like I deserve an HD, I know I’ve done enough work for one, I just don’t like saying that in front of people. I know I have done enough to get a good grade, of all the assessed aspects, there are only one or two that I have any issue with (I haven’t been as active in my online presence and we haven’t yet presented our project yet), but it’s the act of trying to explain why you deserve a better grade that rubs me the wrong way.
Reflection
There were some questions in the reflective presentation that I think would be good to expand on, mostly about what I have learnt and what I have discovered about myself. I came into this trimester worried because one of the components of a decent grade was distance traveled, and while I never thought I was perfect, the fact that I already knew many of the core topics we would be going over meant I felt I didn’t have as much to gain from the main classes as others. This lasted for about an hour, at which point I remembered just how much there was out there that I didn’t know about and had to learn outside of class. I started writing the Knowledge sections to give myself another reason to research topics and develop my skills and I found that it was a really helpful tool to keep myself working forwards. That was until I fell behind and had to rush through my blogs whenever I had time, which caused me to understand that while I didn’t have as many technical skills to learn at this point, I did have a long way to go until I will be ready to develop professionally, especially in terms of my mental discipline, inter personal skills and organisational practices. These are things I have been working on, and will have to keep working on for some time, especially organisation.
I realised some things about myself this trimester; first of all, I have extremely bad work habits I will rush through exciting and interesting aspects of game design, then drag my heels trying to get through the more mundane or basic elements, I will either be running as fast as I can, or standing completely still, with little middle ground, except sometimes reluctantly plodding along. I really need to work on moderating my work amounts and time spent trying to work, and actually working. Another issue is that I tend to over-scope and work back from “impossible to accomplish” to “relatively feasible” and that is not good for my motivation, which is the biggest issue along with trying to break down tasks into smaller components and get them done individually, which I still haven’t managed to work out yet.
I still have a long way to go, but I feel that the amount I have accomplished this trimester, both in and out of class and technically and personally, has help me develop dramatically and realise many aspects I will need to work on in the future.