I am into the development of my third prototype, over the next 2 weeks I have a large number of assignments to complete, but I am hopeful I will have enough time to get everything done. My plan for the next week is to chip away at the project, working on the core components first and moving to the balance and polish towards the end. I have fallen for the trap of biting off more than I can chew, so this project will be more realistic and less excessive, I will be making a simple walking simulator which uses a number of mechanics I find interesting, starting with a chemical mixer, requiring you to make a specific color from mixing absolute values of Red green and blue and then diluting them to where they need to be. Then there will be a collect and return puzzle to find the pieces of a camera, which then allows you to place the camera on the mount and watch the guard as he puts his pin code in a key pad. You then need to set a fire with another specific combination of chemicals in a bin to cause the guard to rush outside and use his code (which you can see through the camera) and allow you to escape.
The difficulties I will face, I suspect, will be timing issues, as I mentioned I have more assignments due and they will take up much of my time, being much larger projects. Something I will have to work on in the future is time management, so I have taken the time to look at some of the best ways to manage time in our field. Sergiu Craitoiu, from Gamasutra writes about his attempts at scheduling and sticking to a timetable. He writes about discovering Trello and how the flexible ‘to do list’ app allowed him to keep track of all of his tasks and manage how long each one will take. From my personal experience, having started using Trello this trimester, I have found it immensely helpful, along with all of the plugins for it to help me follow how well/quickly I manage tasks, but also being able to see what I have to do wherever I go. I even have a Trello page with my wife for the shopping.